All Fighter Abilities in Dark and Darker


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Adrenaline Rush Cooldown: 0; Single Use Increases aggro value to any or all monsters inside a 7.5-meter area by 50% and increases defense bonus by 10% for 7 seconds.


Second Wind Cooldown: 0; Single-Use Recovers 50% of HP over 12 seconds. Eliminates negative effects of Adrenaline Rush. (Recharges with campfires.)


Sprint Cooldown: 28 seconds Movement speed greatly increased for any short duration. Move speed has become increased by 50%.


Taunt Cooldown: 18 seconds Increases aggro value to any or all monsters inside a 7.5-meter area by 50% and increases defense bonus by 10% for 7 seconds.


Victory Strike Cooldown: 24 seconds The next attack deals additional 20% weapon damage. If you kill with this particular attack, recover 5% of max HP.


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Breakthrough Cooldown: 28 seconds


The Best Fighter Abilities and Perks for any Bulwark Build in Dark and Darker


For our Fighter bulwark builds in Dark and Darker, we go ahead and take the following Perks & Abilities:


Sprint


Victory Strike


( alternatively) Adrenaline Rush & Second Wind (should you bring campfires.)


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Swift


Combo Attack


Counterattack


Projectile Resistance


Abilities


At the time of penning this, a good Dark and Darker Fighter build is a frontline bulwark build. For this build, take Sprint and Victory Strike. Sprint is particularly important since carrying heavy armor and having a bunch of weapons will slow you down. This ability enables you to retreat or chase enemy players.


Next, we take Victory Strike for that bonus damage and also the occasional small healing from killing monsters or any other players.


Alternatively, Adrenaline Rush and Second Wind are exceptionally powerful and may turn the tide of the fight, consider they are single-use, you have to bring a campfire should you want to recharge them. Unless you are money to spare, possess a Ranger, or don’t mind the limits of those two abilities, take Victory Strike and Sprint.


Perks


For Perks, we're taking Swift to lessen the movement speed penalty wearing heavy armor provides for us. Next is Combo Attack, which buffs your damage for constantly attacking. Counterattack boosts your movement speed and attack speed after blocking a panic attack, which is extremely helpful for fighting players. Lastly, is Projectile Resistance to make arrows hurt less just in case our shield doesn’t block them.


Alternatively, using Dual Wield is another great choice should you want to use one-handed weapons. The Fighter will keep two teams of weapons in it so that you can make use of a shield inside your primary slot and either two-handed or dual weapons inside your secondary slot.


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