You might think you are just missing your shots, but a lot of the time it is your setup quietly working against you, and that matters way more than how many ARC Raiders Coins you are sitting on if you keep losing them. Extraction shooters like ARC Raiders are tuned to look good on trailers, not to keep you alive when a squad collapses on your position. If you want to stop getting wiped by enemies you never even saw, you have to strip the game back to what actually helps you survive, not what looks flashy on a screenshot.
Dialling In Your Audio
In these games, sound usually carries harder than visuals, so it is worth fixing that first. Head into the audio menu and flip Night Mode to On, even though it sounds like some weird brightness thing. What it actually does is compress the volume range, so the huge explosions and thunderous weapon blasts get pushed down while footsteps, reloads and soft movement noises come up. You end up hearing the guy sprinting on metal stairs or swapping mags behind a wall instead of just listening to your own gun drown everything out. Once you have played a few raids like this, you will notice you start reacting to sound queues before you even see movement on screen, which is exactly what you want in a game where one bad angle can end your run.
Cleaning Up The Visual Noise
Next thing is video, and this is where a lot of people cling to settings that only make sense for screenshots. Switch Motion Blur straight off; it might look "cinematic", but it just smears your whole screen every time you flick your aim, so tracking a strafing player turns into guesswork. Then bump your FOV up to around 80, or as high as you are comfy with, so you are not getting flanked by someone stood just outside your default view. View Distance is the big one here, and it really should be set to Epic. On Medium, there is a good chance a sniper a couple hundred metres away simply will not render properly for you, while you are perfectly visible on their screen. In an extraction game, that kind of mismatch is brutal, because you cannot trade or reposition against a threat you literally cannot see.
Shadows, Foliage And Actual Visibility
Shadows are a bit tricky in this game, and this is where copying the usual "put everything on Low" advice can hurt you. Dropping Shadows to Low often strips out proper dynamic shadows, which means you lose those little tells like a silhouette sliding across the floor before someone peeks a corner. Keeping Shadows on Medium keeps those cues in the game while still being lighter than the max setting, so you get useful information without burning performance for no reason. On the other hand, Foliage is where you really should go ruthless and set it to Low. At high settings a bush looks thick and safe, so enemies think they are invisible; on Low, that same "bush" might be a few thin branches with a clear view of their model. It is a quiet but huge advantage when someone thinks they are tucked in deep cover and, on your screen, they are just sitting in the open.
Making The Game Run Smooth
Once those core pieces are sorted, you can start shaving off anything that just eats frames. Running Textures on Medium is usually a solid middle ground; your gear still looks fine, but you are not choking your GPU for tiny detail you only see when you stare at a wall. Global Illumination can drop to Low to claw back performance too, and most players barely notice the difference once they are focused on staying alive instead of admiring soft lighting on a rock. The game is not going to look like a marketing shot with everything tuned this way, but that is kind of the point. A stable, clean image where you can easily spot movement and react without stutter will win you more fights, more extractions and, if you care about picking up extra gear or topping up currency through a place like RSVSR, it makes sure you actually keep the stuff you bring into the raid.