PoE: Zoomancer Necromancer Build Guide


About

This may be the closest to that Diablo 2 Necromancer minion playstyle you will get in Path of Exile. The build isn't the fastest nor the very best for clearing maps, instead, this build offers an incredibly comfortable league-start experience coupled with a very enjoyable playstyle. You will be able to achieve well over 70 minions on screen making enemies unlikely to ever attack you & still pack a lot of defensive layers. The best make use of the Zoomancer would be to league-start & clear red tier maps in addition to end-game pinnacle bosses if you’d as if you can invest much more currency into it and make it burn uber end-game bosses too but this can require a large amount of currency.


Build Overview


In this, I will outline the professionals, cons, & overall play style. This will permit you to determine if the build is perfect for you or otherwise!


Pros


+ League Starter – Since the build may be used as early as from level 8 and it is very easy to gear it excels like a league starter build. There are early & cheap available leveling unique options that carry the build well directly into end-game content.


+ Bosser – Despite not being the very best at killing bosses the build handles initial end-game pinnacle bosses effortlessly.


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+ Unique Play Style – Unlike most summoner builds, this provides a different way of playing the sport and in my estimation is more than welcome to prevent doing the same thing every league.


Cons


– Visual Clarity – When you bring 70+ minions towards the screen, visual clarity isn't something you should expect!


– Minion Build – Since your minions do the heavy lifting, defensive layers, for example, leeching, aren't possible within this build; what this means is you don’t desire to be having any kissing sessions with packs of enemies or bosses. Higher budget version(s) from the build solves this by becoming incredibly tanky.


– Damage Halts – In super low quality, you may encounter bosses with heavy AoE damage, and when the map modifiers are nasty there’s a risk that the entire skeleton army gets wiped, forcing you to re-summon your skeletons again. This is a rather rare situation within the end game. For higher tier maps you will come across the problem of Skeletons dying, at these times you’ll wish to look into moving directly into the medium budget PoB, especially if this means managing a Medium Cluster Jewel using the notable “Blessed Rebirth”, this could easily be rolled using Orb of Alteration with an item level 68 or more Medium Cluster Jewel with minion life.


Playstyle


The build uses Zombies, Spectres, Golems & Skeletons because the main causes of damage output. In the low-quality version, we’ll make use of the Alberon's Warpath Alberon's Warpath making our skeletons permanent minions. The play style is quite straightforward; you’re a walking, talking minion overlord commanding a real army, like, literally an army. To keep the low quality cheap you will find very few causes of recovery so hugging enemies isn't the play, instead, you’ll wish to keep your distance from your enemies and let your army demolish your way through your way. You’ll be manually casting a curse & supply Bone Offering for more defensive scaling yourself.


 


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